Saturday, April 25, 2015

Mustering Forces for Waterloo - Part 2

It's getting serious now.  Having finally settled on an Order of Battle (I'm going with Mark Adkin's The Waterloo Companion) I am now taking stock of what French figures I have.  I have more than enough infantry and have not had to use any of my French in bicornes.  However generals and cavalry and a bit of artillery will need to be sourced.

Imperial Guard missing its commander, the Chasseur Division, the commanders of the Young Guard, cavalry and artillery as well as the Empress Dragoons.  At least I have a base for Napoleon even though it is not as grand as I would like.

I Corps complete (along with Ney)

II Corps complete (in its Waterloo configuration, it is currently labelled for Quatre Bras).

VI Corps missing all its commanders, cavalry and two horse batteries.

III Cavalry Corps missing one horse battery.

IV Cavalry Corps missing all its commanders and artillery.

Now an attempt to photograph the lot.
 


Time to get my act together.


Thursday, April 23, 2015

Bertie versus the Zombies

Last night at the club it was time for another game of zombies.

We started with five groups of survivors - Mike, Marty, Oliver. Matthew and myself.  Simon ran the zombies and umpired and made rule changes to keep us guessing.

Bertie has found himself in strange company.  Berkeley (the lass with the chainsaw) came with him and they met up with a couple armed with assault rifles, a bloke with a shotgun, a black woman with a pistol and fat white guy in the ominous role as the seventh man.

Zombies are seen in the distance.

Bertie gets his group into position.

After dealing with the first band of zombies they retire to a ruined building to check it out.

They have to defend it against zombies!

Bertie leads a flanking party...

Oh dear...

The rest of the group rush to the rescue.  To late to save the seventh man who turned into a zombie.

Nearby a horde of zombies attack a group of young ladies.

Another group of survivors commandeer a double decker.

This group of survivors is doing it tough.

Bertie's team faces of another mob of zombies.

There are too many of them and Bertie's group falls back.

At the other end of the city the commandeered bush crashes into a mob of zombies and makes an awful mess.

Bertie keeps an eye on the young lasses in case they need help.

Watch out, there could be zombies!

Bertie's group have taken up a defensive position.

Just in time - here they come!

Only one gets through and is quickly dispatched.

Time to move on.  Bertie redeploys to another building, securing the upper floor.

The zombies try to get up...

And almost make it.

A bus to the rescue!

Lots of fun and laughs.  Thanks to Simon for running the game and providing buildings and figures, Mike for more buildings, figures and transport and Marty for the zombies.

Monday, April 20, 2015

Kiev to Rostov - Turns 30 and 31

Today we got through two turns.

Fighting at Kremencheg.  The Axis were repulsed in their attack on the city, but obtained a precarious hold across the Dnepr on the eastern side of the city.

The fighting for Kiev goes on.

The Axis attacks between Kiev and Kremencheg were unsuccessful.

The Soviets hold their own at the end of turn 39.  I've inverted the photo so that the top is north, which is why it looks a bit funny.

The Axis again attack Kermenchug and lose badly in trying to expand their eastern hold.  They do how ever manage to gain a hold on the western side.

The area in between seems to have stabilized.

The fighting for Kiev continues.  Positions have held, but losses have mounted.

But the real disaster happens down south at the mouth of the Dnepr where the Axis breakthrough.  The Soviet cavalry rode to the rescue, but did not get the order to blow the bridge.  

At the end of Turn 31 the Axis push to the Crimea can clearly be seen.  Soviet attention had been on holding the Dnepr further north. 

Monstrous game.  It will be interesting to see how much of it we can play.  Map and unit detail is amazing and the rules are well laid out and referenced and the mechanics also work well.

Sunday, April 19, 2015

Airfix Waterloo British Infantry

I took these two photos the other other day to post on the Facebook group The Napoleonic Wargamer where a question had been asked about the need to differentiate between stovepipe and Belgic shakos in 1/72nd scale.

The 4th Foot as Airfix made them.

28th Foot as I converted the headgear.

These two units date from the late 1970s.  In my collection these units have the codes F06 and F03.  My notes reminded me that I have actually visited the 28th Foot's museum (that would have been in 1996) and also that I did the 4th Foot's light company in 2000.  I really should take some more photos (and use them in a game or two).

If you are a Facebook user with an interest in Napoleonic wargaming I highly recommend the group; you just need to apply for access from the moderators.

Thursday, April 16, 2015

What if we had a game and no one came?

Not the case with last night's game when six intrepid lads took to the model skies for a game of Wings of Glory in which no one was shot down...

Damn overlapping bases means I don't get a shot in.
It's a straight up encounter between three German Albatrosse (or Albatri to us RFC/RNAS leaning chaps) - "Red Dot" is Stephen N (and all models and terrain are from his collection), the fancy Fokker, eh Albatross D.VA, is Craig and Greg has the other one.  The two camels are Mark B (Red Hearts) and Matthew (Blue Circles) and I'm in the Bristol Fighter.

Lots of firing but my rear gun jams.

No tight turns for me so I loop around out of the picture while the other guys get shot up.  Lots of engine damage and smoke, but no explosions.

Back in the picture and wounded birds have started to dive away.  

The flock has scattered.  Both Camels head for home, each with a dozen of more damage points.

I make a few loops but the enemy have dived or in one case, spun away.  Not wishing to be late for tea and crumpet (actually dash to the airport to pick up my daughter returning form overseas jaunts) I break-off and head for home undamaged.

My plane had two or three shots and did one point of damage.  I had a near miss in a collision with two other planes.  The Germans had a totally of 24 damage points while the British had 25.

Updated leader board.



Wednesday, April 15, 2015

Kiev to Rostov - Turn 29

After a mighty set up, game commenced.  Took around three hours for one turn (but we were constantly looking up the rules).

This is what it looks like at the start of the campaign scenario.  Unfortunately the action at Kiev is cutoff on the lower right hand side.  The Soviet forces are in a mess and the Axis have supply problems.  

The end of the my first turn as the Soviets.  Pulling back, but also strengthening defenses around the victory point cities. 

A complex game, but beautifully presented.  Hopefully Richard and I will find time to play more of it and that our speed of play will increase.