Prior to our Wings of Glory game last night I set up a DBA game with Stephen using my figures and terrain. Stephen took command of Thessalains (II/5d Late Hoplite Greek) and I took the (Very) Later Visigoths (II/82b). Not an historical match, but actually very similar armies (important as Stephen was a bit rusty on the rules and I didn't want to complicate things with too many troop types - as it was I learnt things). Importantly, as I was using my figures, I wanted to field two armies that didn't look the same to avoid confusion.
I had failed to bring enough camp followers, or perhaps the donkey was enough. Either way it was well defended from the invading Greeks. It also generated interesting comments from passers-by.
The Greek general flees. What more can I say, but "Nice move!" Some good fighting (read die rolls) by the Visigoths broke the Greek line, which was just as well as their cavalry was working around the flank, although finding it hard going against the Visigoth bowmen.
I was so used to fighting knights I was surprised at the resilience of cavalry. I also found out the road does give a movement advantage, not just a command one as I thought.
Simple rules maybe, but I do find they produce a challenging game that can be played in a hour without too much fuss. Perfect for a weeknight at the club.
I've never been a big fan of WW1, but Wings of Glory has changed that somewhat plus the upcoming centenary. My maternal grandfather had been in the Lincolnshire territorials and rose to the rank of colour sergeant before leaving to go work in a munitions factory or something such which was a "reserved occupation". That was just before the war broke out so he was a lucky fellow, unlike many of his brothers and brothers in law.
My paternal grandfather was in one of the Green Howards battalions which took part in the later landings at Gallipoli. He ended up on the Italian front and survived all that only to die of pneumonia in the mid 1920s after fishing off Hartlepoole. So it goes.
Anyway, a week or so back I had ordered the Wings of Glory WW2 rules and some planes from Milsims here in Australia. They were due any day now. I checked the PO Box first thing. Nothing. I saw they were still clearing the mail so I went back in a bit, but still nothing. I went home and checked on the registered parcel delivery web service. Australia Post said it was in Bassendean as of 5:15am this morning. Promising. So I went back. Still nothing...
I went into the store and asked. Yippee! There it was. I got it home just in time to get ready for Mark coming over for a game of planes.
First game, first shot, my plane blows up!
After that we had time for three more games, matching Gladiator against Fiat CR.42 Falco (wonderfully maneuverable planes, but slow) and a Yak 1 against a RE 2001 Falco II (fast and hard hitting). Not sure if I have done justice to the Italian plane names.
WW2 WoG plays like WW1 WoG, but somewhat faster. We only used the standard rules and just had stand up dog fights.
Lots of fun.
Here's a shot of one of my victories and showcasing the smoke marker:
The models seem finer than their larger WW1 counterparts. It is going to be hard to resist getting more.
I cut up one of my aforementioned explosion attempts (teddy bear stuffing spray painted black) and wrapped it around a black twist tie that happened to be handy. I secured it with thread and good dollop of PVA glue and hung it up to dry. Afterwards I added some more black paint and voila!
A more traditional view:
Hopefully that's the only time I will see my beloved Albatross going down in smoke.
I can't recall how the subject was raised, possibly mutual respect for the movie Das Boot. I had always had an interest in U-Boat warfare and I remember being excited, but ultimately dissappointed over SPI's Up-Scope!
What a difference 35 years makes. The Hunters was fun and uncomplicated and really told a story.
I started in a Type VIIA hunting in the British Isles in September 1939. My first patrol was a success, but my second a dud and I was switched to laying mines for a living. But I came good and was sent to the Atlantic in 1940. After a mission to to land a spy in Britain I was promoted and assigned further patrols in the Atlantic. My crew became veterans and in August 1941 we joined a wolf-pack. After sinking a 12,000 ton freighter my sub was damaged by vengeful escorts. After successfully eluding them we limped back home with engine damage. The going was slow and we were spotted by aircraft. Our flak put up a good defense, but the attacks were relentless and we went to a watery grave.
In ten patrols we had sunk 15 ships totaling 94,000 tons.
The most interesting thing about this game is that it was designed for solitaire play.
It's tempting to dust off the old Visual Basic skills and computerize the game mechanics as it would play well as an app, just needing to add in some sound and visual affects.
The other interesting thing would be to use it's mechanics to structure Wings of Glory games.
Last Wednesday at the NWS my Albatross again took to the air, only this time it had been tarted up a bit. I had done the red trim on the tail, painted the engine with VJ Oily Steel, brown trim around the cockpit and most important, added some extra pollen to the flower.
Stephen's picture from the NWS Facebook page shows the detail up quiet nicely.
Action in the game was some what limited due to excessive social interaction, but my plane, while getting a few holes shot through it, did manage to bring down one enemy plane which drew excessive damage when it almost collided with my plane. This made up for the loss of the white Fokker which blew up - the dangers of smoking in a wood, canvas and petrol contraption I guess.
Next job is to do something about the bobble headed pilot, I'm just looking for some good reference material so I can see how the pilot actually sat in the cockpit - do I just need a bigger head or some shoulders to go with it?